News | DirectX 12 bis zu 50 % schneller

Hier könnt ihr unsere News und Artikel kommentieren.
Die News werden laufend aktualisiert ins Forum geschrieben.
Benutzeravatar
Newsbot
Hartware.net
Beiträge: 9668
Registriert: 06.07.2009, 04:02
Kontaktdaten:

News | DirectX 12 bis zu 50 % schneller

Ungelesener Beitrag von Newsbot » 22.01.2015, 10:20

Bekanntlich wird Windows 10 mit DirectX 12 ausgeliefert und auf der gestrigen Präsentation des Betriebssystems machte Microsoft in dieser Richtung einige Versprechungen. Demnach wird DirectX 12 in Prozessor-lastigen Spielen die Performance um bis zu 50 % steigern können. Das beträfe die Mehrheit heutiger Strategiespiele. Außerdem soll DX12 im Vergleich mit DX11 nur die Hälfte des Stromverbrauchs verursachen. Das wiederum wird die Tablet- und Notebook-Spieler freuen.


http://www.hartware.de/news_62793.html

garbel
Lt. Junior Grade
Beiträge: 60
Registriert: 11.02.2014, 17:07

Re: News | DirectX 12 bis zu 50 % schneller

Ungelesener Beitrag von garbel » 22.01.2015, 12:56

Jaja, Performancesteigerungen von bis zu blabla %. Das werden wir dann sehen, wenn Marketing auf Realität trifft.

Benutzeravatar
g1n
Lt. Commander
Beiträge: 204
Registriert: 20.12.2009, 23:20

Re: News | DirectX 12 bis zu 50 % schneller

Ungelesener Beitrag von g1n » 22.01.2015, 15:17

ergebnis ist das gleiche wie bei der annahme eine unaufhaltbare kraft trifft auf einen unbeweglichen widerstand :D

*boom*

die 50% werden in wenigen situation wirklich ausschlaggebend sein, im alten werden es deutlich weniger % sein....genau wie bei mantle.

aber hej....ich bin trotzdem dafür um jedes bisschen effizienz zu kämpfen ;)

RaiserBlade71
Lt. Commander
Beiträge: 181
Registriert: 14.03.2014, 22:33

Re: News | DirectX 12 bis zu 50 % schneller

Ungelesener Beitrag von RaiserBlade71 » 23.01.2015, 01:06

Nun wenn ich mir die Benches vom Star Swarm Stress Test anschaue.... DX11 = 22 und Mantle = 38 Dann läßt es hoffen das DX12 auch solche Sprünge machen wird.
Dieses Tests wurden auf einem HighEnd System gemacht, wobei MidRange noch stärker davon profitieren sollen....

Ich finde es gut das AMD den Stein ins rollen gebracht hat und somit MS endlich unter Druck steht.... sonst wäre DX12 /13 /14 u.s.w. wieder nur weiter aufgebläht worden. Ich glaube auch das Mantle wieder verschwinden wird, wenn MS es schafft gleichwertig zu sein.


RaiserBlade71

sompe
Vice Admiral
Turtleboard Veteran
Turtleboard Veteran
Beiträge: 7682
Registriert: 08.03.2004, 15:03

Re: News | DirectX 12 bis zu 50 % schneller

Ungelesener Beitrag von sompe » 24.01.2015, 21:33

@g1n
Klar das du bei einer dicken CPU keinen großartigen Unterschied bei einer CPU entlastenden API siehst. Wo soll der auch her kommen wenn die CPU nicht limitiert?
Man benötigt für das gleiche Ergebnis einfach eine schwächere CPU.

Die Realität kann eben hart sein...
Zuletzt geändert von sompe am 24.01.2015, 21:34, insgesamt 1-mal geändert.

AMD_K10
Lieutenant
Beiträge: 73
Registriert: 02.04.2014, 20:01

Re: News | DirectX 12 bis zu 50 % schneller

Ungelesener Beitrag von AMD_K10 » 25.01.2015, 01:18

Microsoft's DirectX 12, als neuer & zukünftiger Gaming Standard - wird wesentlich mehr Vorteile bringen, als jene beta lowLevel API 'Mantle' von der AMD PR Abteilung, um die leistungsschwache AMD CPU (IPC = singlecore performance) wirksam zu kaschieren... nach Release von DX12 werden sofort alle Gamer (Nvidia & AMD), auch mit einer älteren DX11 GPU, von den kommenden DirectX API Verbesserungen profitieren! Nicht so wie bei AMD mit ihren propäritärem 'BETA Mantle' API für wenige ausgewählte AMD Grafikkarten... dafür interessiert sich dann Anfangs 2016 keiner mehr. http://www.pcgameshardware.de/DirectX-1 ... le-1148616

DirectX 12 versus DirectX 11 - DX12 Techdemo (Futuremark)

https://www.youtube.com/watch?v=A8WJ4A6amSE

https://www.youtube.com/watch?v=D1bTr96ZHrc
Zuletzt geändert von AMD_K10 am 25.01.2015, 11:24, insgesamt 4-mal geändert.

AMD_K10
Lieutenant
Beiträge: 73
Registriert: 02.04.2014, 20:01

Re: News | DirectX 12 bis zu 50 % schneller

Ungelesener Beitrag von AMD_K10 » 27.01.2015, 21:10

Windows 10 preview runs DirectX 12 - Call of Duty Advanced Warfare runs on Intel HD 5000

http://www.fudzilla.com/news/games/3684 ... directx-12

Call of Duty Advanced Warfare is a 40GB download and after a while we got to run the game. Guess what - it worked and we were able to test it. We loaded one of the levels and the cut scene player as well. It took a long time to load a level, just as long as we experienced on another gaming PC we had in the lab.

The game worked with occasional artifacts but it was definitely at less than 20 FPS at 1920x1080 60 Hz. Once we dialed the resolution back to 1216x684 and most details to low, we got a playable frame rate.

We played a level for a while and we were mesmerised that the game didn’t crash. We saw a glitch here and there and considering that Intel HD Graphics usually experiences driver issues in new titles, we were positively surprised that it worked at all, and that it didn’t crash. Of course the game didn’t use any of the fancy DirectX 12 features as Intel HD Graphics 5000 supports DirectX 11 feature level 11.1.

Bild

The other game that we tried was South Park: The Stick of Truth and this game runs at 1920x1080 60Hz without an issue. This is out first touch with Windows 10 gaming that hides DirectX 12 under the hood. It's a small step, but DirectX 12 is coming and it is encuraging to finally see it in a Windows build.
Zuletzt geändert von AMD_K10 am 27.01.2015, 21:12, insgesamt 1-mal geändert.

AMD_K10
Lieutenant
Beiträge: 73
Registriert: 02.04.2014, 20:01

Re: News | DirectX 12 bis zu 50 % schneller

Ungelesener Beitrag von AMD_K10 » 04.02.2015, 22:50

Microsoft announced the arrival of Direct X12 in early 2014 /// http://marketrealist.com/2015/01/micros ... indows-10/

In its Game Developer Conference, Microsoft (MSFT) announced its DirectX 12 that will be built into Windows 10. DirectX 12 is the latest generation of the company’s graphics application program interface (or API ) that has found its way to PCs (personal computers), handhelds, and Xbox One games console.

DirectX12 is expected to offer a huge improvement over its predecessors since it exposes low-level hardware functionality through an industry standard API in order to give developers more control and efficiency.

Bild

DirectX12 API for Windows 10

DirectX is the API that powers the majority of PC games. DirectX is Microsoft’s portfolio of programming interfaces for gaming and video. It was first released in 1995 as the Windows Games software development kit. DirectX12 is compatible across various architectures.

How Microsoft will benefit in PC gaming space with DirectX 12

Direct X12 improves features over DirectX11

DirectX 12 works on the philosophy of fewer CPU (central processing unit) resources and developers with lower-level access to graphics hardware. Advanced Micro Devices’ (AMD) Mantle API also believes in the same philosophy and is thus exclusive to the company’s Radeon graphics cards.

Nvidia (NVDA) also stated that all DirectX 11–capable GPUs (graphics processing units) such as Fermi, Kepler, and Maxell architectures will also support DirectX 12. Microsoft (MSFT) stated that for CPU-bound games, the majority of MMO (massively multiplayer online) games, DirectX12 is expected to deliver up to 50% better performance.

Compared to DX11 that was launched in 2008, DX12 will consume only half the power. Microsoft stated that 40% of all DirectX 11 hardware will be ready for DirectX 12 on the first day of its launch. With DirectX 12, games will have more complex designs and better high frame rate performance.

Bild

Direct X12 is seen as missing link between console and mobiles

As the above chart shows, Direct X12 has potential benefits for mobile. According to Qualcomm’s (QCOM) vice president of engineering, Eric Demers, “DirectX 12 could be the missing link between console and mobile and it would be interesting to see Xbox and PC titles move into mobile.”

This implies that through DX12, more devices that are viewed as traditionally mobile will now be able to run high-end mobile games with lower-end hardware.

Lionhead Studio’s Fable Legends will feature cross-platform multiplayer between Xbox One and Windows 10 PCs. Phil Spencer, head of Xbox, also announced that Fable Legends will have DirectX 12 support on Windows 10. Intel (INTC) said its fourth-generation Core processors are compatible with DirectX 12 at launch. The most important improvements may affect lower-power Intel CPUs (central processing units), thanks to improved power management.

DirectX 12 supports Nvidia (NVDA) architectures Fermi, Kepler, and Maxwell as well as future ones. Qualcomm’s (QCOM) management stated that DirectX12 is the missing link between console and mobile.

AMD_K10
Lieutenant
Beiträge: 73
Registriert: 02.04.2014, 20:01

Re: News | DirectX 12 bis zu 50 % schneller

Ungelesener Beitrag von AMD_K10 » 10.02.2015, 21:20

GDC 2015 (2.-6. März'15) - Game Developers Conference - Microsoft will show Advanced Visual Effects with DirectX 11 & 12 https://developer.nvidia.com/content/nvidia-gdc-2015-0

With Windows 10, Microsoft intends to take gaming to a whole new level. At the January 2015 press event, Phil Spencer has showcased a number of cool things that will make their way into the company's next operating system. Direct3D 12 adds key new rendering features such as multiple queues for asynchronous compute and DMA, and the ultra-performance API both eliminates performance bottlenecks and enables new techniques.

Swarm Demo GTX980 @ DX12 http://www.neowin.net/news/windows-10-d ... swarm-demo

With Windows 10, Microsoft intends to take gaming to a whole new level. At the January 2015 press event, Phil Spencer has showcased a number of cool things that will make their way into the company's next operating system, including cross-platform gaming and also bringing the Xbox experience to PCs.

One of the biggest improvements that DirectX 12 will bring is better performance, even on DirectX 11 hardware, by eliminating the CPU bottleneck that plagues the older API. Anandtech received a copy of the upcoming version of the Star Swarm Benchmark, a massive space combat demo developed by Oxide Games using their own Nitrous Engine, and has put the new API to the test.

The Star Swarm demo was originally built to showcase AMD's Mantle API, but the current version has been modified to include support for DirectX 12, and is designed to seriously push the limits with its ability to make over 100K draw calls. The scene rendered in the video below is very complex, with thousands of units and effects, but that doesn't seem to affect frame rate:

Star Swarm - GeForce GTX 980 - Direct3D 12 - Follow Mode / The DirectX 12 Performance Preview: AMD, NVIDIA, & Star Swarm
http://www.anandtech.com/show/8962/the- ... ar-swarm/7

https://www.youtube.com/watch?v=ilVq4kRedcw

Anandtech’s / Extremetech.com - DirectX 12 confirmed as Windows 10 exclusive http://www.extremetech.com/gaming/19896 ... ad-to-head

It’s been just over a year since AMD launched its next-generation Mantle API, with the promise that low-overhead gaming would dramatically boost frame rates and lead to fundamentally new types of game engines. One of the demos that Sunnyvale used to show off its new API was Star Swarm, a tech demo and next-generation engine from Oxide Games. Now, a new head-to-head comparison puts AMD and Nvidia head-to-head in the test — only this time, they’re both running under DirectX 12.

The performance data in Anandtech’s comparison should be taken with a significant grain of salt. D3D12 support is baked into Windows 10, but the code is early. The drivers from AMD and Nvidia are pre-production, obviously, and the underlying OS it itself in a pre-RTM state. Windows 10 uses version 2.0 of the Windows Display Driver Model (WDDM), which means that a great deal of under-the-hood work has changed between Windows 8.1 and the latest version of the operating system. The preview is quite extensive, they test the GTX 980 against multiple AMD cards in multiple CPU and GPU configurations and I don’t want to spoil their thunder. At the Extreme preset we see several interesting results:

Bild

Bild

Microsoft confirms: DirectX 12 will be a Windows 10 exclusive

One point update that Anandtech disclosed as well is that Windows 10 and DirectX 12 will be bundled together — D3D 12 will not come to Windows 7, 8, or 8.1. The free upgrade offer on Windows 10 will doubtlessly blunt a great deal of criticism that MS would otherwise have come in for, but users who can’t upgrade or simply don’t want to won’t be happy.

The Inner Circle special - DX12 Tech Talk with Brad Wardell - << Spoiler >> DX12 will get up to 400% - 600% performance increase" in some cases << ;o) >>

https://www.youtube.com/watch?v=47cnFWK0dRM
Zuletzt geändert von AMD_K10 am 10.02.2015, 21:49, insgesamt 7-mal geändert.

AMD_K10
Lieutenant
Beiträge: 73
Registriert: 02.04.2014, 20:01

Re: News | DirectX 12 bis zu 50 % schneller

Ungelesener Beitrag von AMD_K10 » 10.02.2015, 21:34

Most DirectX 12 features won’t require a new graphics card / http://www.extremetech.com/gaming/19820 ... phics-card

The last few updates to Microsoft’s DirectX platform have come with the requirement that you get new hardware to enjoy the benefits, but that’s not going to be the case with DirectX 12. According to Microsoft, DirectX 12 will work with most existing gaming hardware, at least for the most part. Some DX12 features will still need updated GPUs, but all the basic features should work.

Microsoft announced DirectX 12 last year at GDC, and it’s still not fully baked yet. Because it’s not technically done yet, Microsoft has been cautious about explaining exactly what will and won’t work on current GPUs. What we do know is that the basic feature set will work on all Intel fourth-gen and newer Core processors, as well as AMD’s Graphics Core Next (GCN) architecture. On the Nvidia side, DirectX 12 will support Maxwell, Kepler, and even Fermi. Basically, a DX 11.1 card will be compatible with most of the new APIs. Note, Maxwell is actually the first GPU with full DX12 support, although DX12 graphics are currently only making appearances in demos.

That makes some sense when you look at what DirectX 12 is designed to do. While past updates to DirectX have focused on new rendering effects like tessellation and more realistic shaders, DirectX 12 is an attempt to dramatically reduce driver overhead and get PC gaming closer to console levels of efficiency by learning some lessons from AMD’s Mantle API. Consoles have very narrow hardware profiles, but the hardware abstraction layer in DirectX slows things down.

Bild

Microsoft is even more vague about what features of DirectX 12 will need new hardware. According to company reps, there are several rendering pipeline features that will only be supported on new cards, but those won’t be detailed until GDC in a few months. The updated APIs should ship with Windows 10 later this year, and games utilizing the new version of DirectX will be around for the 2015 holiday season. Now that you know whether or not you’ll need new hardware, you can plan your splurging accordingly.

OpenGL 4.5 released, next-gen OpenGL unveiled: Cross-platform Mantle killer, DX12 competitor
http://www.extremetech.com/gaming/18779 ... competitor

Bild

At Siggraph 2014, the Khronos Group has announced both OpenGL 4.5 and, more excitingly, the Next Generation OpenGL Initiative. OpenGL 4.5, except for some new Direct3D 11 emulation features for easier porting, is your fairly standard annual OpenGL update. Next Generation OpenGL (OpenGL NG), however, is a complete rebuild of the OpenGL API. The idea, much like AMD’s Mantle and DirectX 12, is to build an entirely new version of OpenGL that removes a lot of the abstraction, significantly reducing the overhead and inefficiencies when working at a low level with the bare metal GPU hardware. Khronos has an uphill struggle ahead, though: While AMD and Microsoft are focusing on their own specific implementations, OpenGL NG will be a cross-platform solution for all operating systems and hardware makers, just like the existing OpenGL specs.

With more than 22 years under its belt, OpenGL (originally released by SGI in 1992) is the oldest high-level 3D graphics API still in popular use. Much like DirectX (which is only a little younger), OpenGL has gained a lot of bulk and scar tissue over the years. More importantly, though, OpenGL — again, like DirectX and Direct3D — is a very high-level API that makes it hard to efficiently run code on the GPU directly. This didn’t matter so much in the olden days, when GPUs were nasty things that needed high-level abstraction to be programmed sensibly — but now, as GPUs become ever more mature and sane and documented, developers are asking for graphics APIs that allow them to get much closer to the bare metal, significantly improving performance and reducing overhead.

There doesn’t seem to be a timeline for the release of Next Generation OpenGL, but I doubt it’ll be soon. DirectX 12 is due at the end of 2015, and I’m sure Khronos would like to land OpenGL NG at around the same time, but it might be a little later. I do wonder about the fate of Mantle now that both Microsoft and Khronos are wading into the fight.

If you’re interested in the changes in OpenGL 4.5, which was released today, hit up the OpenGL documentation. There really isn’t much to it though, other than some new features that aid porting (between mobile and desktop, and DirectX 11 to OpenGL 4.5), and some general API clean-ups to bring the various OpenGL specs (OpenGL, OpenGL ES, WebGL) into alignment.
Zuletzt geändert von AMD_K10 am 10.02.2015, 21:58, insgesamt 1-mal geändert.

AMD_K10
Lieutenant
Beiträge: 73
Registriert: 02.04.2014, 20:01

Re: News | DirectX 12 bis zu 50 % schneller

Ungelesener Beitrag von AMD_K10 » 10.02.2015, 23:06

February 9, 2015 - AMD VP Roy Taylor talks about Windows 10, virtual reality, security, and the future (AMD's Mantle - kann dies alles auch)
http://www.itworldcanada.com/blog/amd-v ... ore/101728

Q: What are the benefits of DirectX12?

A: Roy Taylor - “I’m super excited about DX12 for a number of reasons, mainly because it embraces multi-threading in a way that developers have been asking about for years. Its low overhead nature will unlock graphics performance in a way we haven’t seen before, much like our own Mantle. DX12 games will perform better on a wider range of hardware, making a great experience possible for more people.”

11. November 2014 - Richard Huddy, Chief Gaming Scientist bei AMD - Kein DirectX 12 für Windows 7? AMD widerspricht eigenem Experten / http://winfuture.de/news,84563.html

Vergangene Woche sorgte ein Vertreter des Chipherstellers AMD für einiges an Verwirrung bzw. Verärgerung: Dieser sagte, dass Windows 7 kein DirectX 12 (DX12) erhalten werde. Nun zog Richard Huddy seine eigenen Aussagen zurück und auch der Chiphersteller ließ ausrichten, dass dies "spekulative Kommentare" waren.

AMD Kommentar: "Richard hat keine besonderen Einblicke auf Microsofts Windows- oder DirectX-Roadmaps. Microsoft ist ein zentraler strategischer Partner von AMD und wir arbeiten kontinuierlich mit ihnen an DirectX 12." Microsoft hat die API-Sammlung DirectX 12 im März dieses Jahres offiziell angekündigt. Erscheinen soll DX12 gemeinsam mit Windows 10, dieses dürfte spätestens Ende des nächsten Jahres veröffentlicht werden, möglicherweise aber sogar etwas früher.

3. August, 2013 - CUDA, PhysX Are Doomed Says AMD's Roy Taylor (AMD VP - Versehentliche, völlig falsche Marktanalyse der CUDA SDK Software des direkten Konkurrenten Nvidia)

In a recent interview with VR-Zone, AMD’s VP of channel sales Roy Tayor said that Nvidia's CUDA is doomed, and PhysX is an utter failure. Why? Because the industry doesn't like proprietary standards.

AMDs Roy Taylor sieht keine Zukunft für CUDA => http://www.hartware.de/forum/viewtopic.php?f=40&t=40968
http://vr-zone.com/articles/nimble-like ... 49320.html / http://www.tomshardware.com/news/roy-ta ... 23797.html

4. April, 2013 - AMDs Vice President Roy Taylor im Gespräch: Es wird kein DirectX 12 kommen (Unklare AMD PR [falsch] Aussage des AMD Vice President)
http://www.heise.de/newsticker/meldung/ ... 35338.html

Laut VP Roy Taylor ist keine neue Fassung der verbreiteten Programmierschnittstellensammlung für Grafikanwendungen in Sicht: „Es wird kein DirectX 12 kommen. Das war's. Soweit wir wissen gibt es keine Pläne für DirectX 12.“, so der AMD-Manager. Aufgrund dessen müsse sich die Branche nach neuen Wegen umsehen, um die Industrie „anzuregen“

Richtigstellung - Dementi seitens Microsoft / http://www.computerbase.de/2013-04/amd- ... 12-kommen/ / http://winfuture.de/news,75462.html

Microsoft hat Angaben eines ranghohen AMD-Managers dementiert, wonach es künftig keine neuen Versionen von DirectX geben wird. Die Grafikschnittstelle werde entgegen entsprecher Äußerungen auch künftig weiterentwickelt. „DirectX ist das weltweit führende Low-Level-Interface für Spiele und Grafik. Microsoft investiert energisch in DirectX als die Unified Graphics Foundation für alle unsere Plattformen, inklusive Windows, Xbox 360 und Windows Phone. DirectX entwickelt sich weiter und wird auch künftig weiterentwickelt werden. Wir hegen keinerlei Absichten, Innovation mit DirectX einzustellen.“

- - - - - - - - - -

Somit ist wohl klar - wie AMD PR Top-Manager 'Vice President' Roy Taylor und Richard Huddy 'Chief Gaming Scientist' mit völlig falschen Ansichten & Annahmen davon ausgeangen sind, dass eben nur AMD's 'proprietäre Mantle API' sich durchsetzen werde, weil ja DirectX 12 (Microsoft) & OpenGL 4.5 (Khronos Group) als Gaming Industie-Standard API's nach Ansicht von AMD - wohl nie Weiterentwikelt, Optimiert & Programmiert (Evolved) werden würden... also nach AMD - ein kompletter Industrie-Stillstand aller API's - weil nur eben AMD dies kann (Beta Mantle Test - Phase 2 seit 1 Jahr im Feld) - wegen all der grosser Erfahrung & Innovationskraft von AMD selber - wie die zahlreichen HSA & hUMA Erfolge und jene 'NextGen-Konsolen' mit 2x 4Cores 1,6 GHz 'customized APU design' @ ~30FPS mit 'hust' rudimentary HSA & AMD Mantle Support!

AMD PR anyone... what's next - what is the 'next big thing'? AMD GPU 'rebranding' or 300W GPU Monster? "refined Hawaii GPU"

- - - - - - - - - -

Radeon R9 380X Based on "Grenada," a refined "Hawaii" / http://www.techpowerup.com/209719/radeo ... awaii.html

AMD's upcoming Radeon R9 380X and R9 380 graphics cards, with which it wants to immediately address the GTX 980 and GTX 970, will be based on a "new" silicon codenamed "Grenada." Built on the 28 nm silicon fab process, Grenada will be a refined variant of "Hawaii," much in the same way as "Curacao" was of "Pitcairn," in the previous generation.

The Grenada silicon will have the same specs as Hawaii - 2,816 GCN stream processors, 176 TMUs, 64 ROPs, and a 512-bit wide GDDR5 memory interface, holding 4 GB memory. Refinements in the silicon over Hawaii could allow AMD to increase clock speeds, to outperform the GTX 980 and GTX 970. We don't expect the chip to be any more energy efficient at its final clocks, than Hawaii. AMD's design focus appears to be performance. AMD could save itself the embarrassment of a loud reference design cooler, by throwing the chip up for quiet custom-design cooling solutions from AIB (add-in board) partners from day-one.
Zuletzt geändert von AMD_K10 am 11.02.2015, 00:38, insgesamt 18-mal geändert.

Antworten