The sci-fi indie you didn’t see coming — StarCraft + PvZ

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For five years I’ve been building SYNCHRONIZERS: UNDEAD MARINES—an exhilarating hybrid with a deep story, characters who win your heart, and choices that have real impact, drawing you closer to—or farther from—the canonical ending… an ending that opens the door to the next installments: one a turn-based RPG, another a first-person shooter, and a final one in third person with a fixed camera.

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I aimed for a place where you flow with the mechanics and also connect with the characters—relating to their moral and emotional dilemmas—making choices for them at key moments in the story.

For five years I’ve been building SYNCHRONIZERS: UNDEAD MARINES—an exhilarating hybrid with a deep story, characters who win your heart, and choices that have real impact, drawing you closer to—or farther from—the canonical ending… an ending that opens the door to the next installments: one a turn-based RPG, another a first-person shooter, and a final one in third person with a fixed camera.

This is the beginning of the narrative universe of SYNCHRONIZERS: UNDEAD MARINES.