Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0
Unique real-time Content Pipeline and Game Engine enable cost-effective game content development for next-generation OpenGL ES 2.0 enabled devices.
SIGGRAPH 2007, San Diego, California – August 7, 2007 – Futuremark(r) Corporation, the world’s leading developer of system performance analysis software and services for cell phones, handhelds and PCs, announced today the...
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